It’s been roughly two weeks since Warhammer 40k Killteam hit the stores and some friends and I already played a handful of games. Unfortunately, I’m not a man of patience and I really wanted to field my Sisters of Battle into the dark and grim battlezones of the far future.
So we decided once again, to go with some house rules. And today I’d like to present the first version we came up with. Most rules, weapons and tactics are based on the already integrated kill teams and so we didn’t experience any bigger problems yet, but as usual, these are all house-rules and propably not yet balanced perfectly.
Anyway, I hope you find these rules interessting or at least inspirational for your own ideas 😉
The backbone of every killteam are naturally the Battle Sisters, but the Adeptus Ministorum is on their side, supporting with some fierce close-combat forces.
The Sisters have access to the classical armoury of the Imperium and there will be few surprises. But what more to desire than the trinity of Bolter, Melta and Flamer?
No kill team without a price. As for most of the units in 40k Killteam, the costs are similar to the Index/Codex books, just slightly reduced during testing. The weapons though, have totally different values and only time will tell, if the prices above are fitting to the other kill teams. (While once again, we heavily relied on the Adeptus Astartes costs)
As every other kill team in the game, the Sisters of Battle have their own set of tactics. We took a good selection of the already integrated tacitcs of other teams and are confident, that this will be balanced well enough. (Eventhough new tactics could be more fun … perhaps in the future)
And this finishes the rules of the Sisters of Battle for Warhammer 40k Killteam. Let me know if you like these rules. And if you tried them out on your own, let me know about the results!
May the Emperor be with you